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ADK2007 Concept art & motion design I

    • Course code
      ADK2007
    • Number of credits
      15
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: 2TEG102A Drawing, 2PREV101A Development and previsualisation, ADK1001 3D-art & generalisation I, and ADK1003 Game design

Course content
  • Concept art field
  • Idea development
  • Design principles
  • Aesthetic and formal aesthetics in relation to visual art and design
  • What images will convey - visual expression and context
  • Digital art expressions, intentions, and presentation
  • Use of different software for design
  • Motion and UX design theory
  • Portfolio development

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has knowledge of concept art for use in games, animation, advertising, as illustration, and information design
  • has knowledge to develop and carry out design projects by combining relevant digital tools, techniques, methods, and forms of expression in relation to concept art
  • has knowledge of formal-aesthetic means in relation to the development of digital visual expressions and design
  • has knowledge of idea and concept development
  • has knowledge of creative design processes
  • has knowledge of applied color theory and various perspectives within color theory
  • has knowledge of the principles of cinematic storytelling
  • has knowledge of motion and user interface design and stylistic genres in both areas
  • has knowledge and understanding of the relationship between form and content, various means, and ideas in visual moving and static representations
  • has knowledge of different file formats and related content and compression standards
Skills

The student:

  • can carry out creative processes in the concept art field that demonstrate the ability to experiment, develop, and present ideas
  • can use formal aesthetics consciously in relation to the development of digital visual expressions and design
  • can visualize space and perspective in the picture plane
  • can apply color theory in practice and apply various perspectives on color theory
  • can visualize and develop various forms of figurations, with simplifications and abstractions
  • can develop characters and represent them from different angles in "turn-arounds" and present them in different contexts
  • can create digital visual expressions and representations of informative, narrative, subjective, or schematic nature
  • can use drawing and motion design to use space-creating means to visualize space and perspective in the picture plane
General competence

The student:

  • can work purposefully, creatively, and independently in creative design processes
  • has knowledge of idea-based concept development
  • has practice in problem-solving in relation to artistic creative processes
  • has an understanding of formal aesthetics
  • has knowledge of art, motion design, and UX design theory
  • can design and carry out balanced animated compositions
  • can plan, design, and set up aesthetic and functional UX design
  • can develop a visual identity in relation to branding
Teaching and working methods

The course is designed as a combination of lectures, practical creative exercises, weekly submissions, self-study, group reviews, and supervision.

Required coursework
  • 3-5 individual assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 1
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 2
Form of assessment
  • 2 individual assignments, each counting for 50% of the final grade. At least one folder must be completed for the Game School Expo.
Course name in Norwegian Nynorsk: 
Konseptkunst & motion design I
Course name in Norwegian Bokmål: 
Konseptkunst & motion design I
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Intermediate course, level II (200-LN)