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ADK2004 Animation II & body mechanics

    • Course code
      ADK2004
    • Number of credits
      15
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK1002 Animation I & principles and ADK1001 3D Art & generalisation I

Course content
  • Animation principles
  • Body mechanics, anatomy, physics
  • Influence on the animator
  • The seven essential principles in the art of acting
  • Refinement (polishing) of animations
  • Personality and character in animations
  • Visual storytelling

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has broad knowledge in animation
  • has knowledge of anatomy, body mechanics, and physics
  • has knowledge of how to add personality in animations
  • has knowledge of character development
  • has knowledge of story development
  • has knowledge of game animation
  • has knowledge of differences between rigging for film and rigging for games
Skills

The student:

  • can practice animation principles and techniques
  • can apply acting techniques in animation
  • can communicate story and personality in characters through animation
  • can create animation sequences for video games
  • can troubleshoot and identify common errors related to exporting animations to game engines
General competence

The student:

  • can create believable movements and personalities in animation
  • can carry out an animation from concept to finished product
  • can prepare and set up animations in game productions
  • can give and receive artistic and academic feedback
Teaching and working methods

The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision.

Required coursework
  • 3-5 individual or group assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 1
Written assignment
ECTS - A-F
Individual
  • All
50
Folder 2
Form of assessment
  • 2 assignments, each counting for 50% of the final grade. At least one of the folders must be completed for the Game School Expo.
Course name in Norwegian Nynorsk: 
Animasjon II & kroppsmekanikk
Course name in Norwegian Bokmål: 
Animasjon II & kroppsmekanikk
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Mediefag
Programme of study
Bachelor's Degree in Animation and Digital Art
Course level
Intermediate course, level II (200-LN)