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2SPIS212 Games and Systems Thinking

    • Number of credits
      10
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements 

Course content
  • how causal relationships and feedback loops work in everyday systems and how cause and effect allow us to analyse, group and explain how changes to such problems arise 

  • how to use systems thinking, systems analysis and systems dynamics to assemble complex models 

  • input of systems analysis into a simulation tool and simulation and testing of own solutions 

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes: 

Knowledge
  • has knowledge of how different types of complex systems and processes can be understood, analysed and modelled both conceptually and numerically  

  • has an understanding of every development phase in a modelling process 

  • has extensive knowledge of central topics, theories, issues, processes, tools and methods in systems thinking 

  • is acquainted with research and development work in systems thinking 

  • has knowledge of the subject area’s history, traditions, characteristics and place in society  

  • has knowledge of the social aspects of systems thinking 

  • has knowledge of how systems analysis can be used in game development and for simulated interactive real-time systems, differential equations and differential equation systems 

Skills
  • is able to evaluate the models and understand their limitations 

  • is able to apply scientific knowledge and relevant results from research and development work to practical and theoretical issues in order to describe systems using systems thinking 

  • is able to reflect on his/her own professional practice and adapt it under supervision  

  • is able to find, evaluate and refer to information and academic material, and present it so that it sheds light on an issue 

  • is fully conversant with relevant professional tools, techniques and forms of expression  

  • is able to update their knowledge regarding systems thinking 

General competence
  • is able to plan and execute varied tasks and projects over an extended period of time, alone and as part of a group, in accordance with ethical requirements and guidelines 

  • is able to exchange points of view and experiences with others with a background from the subject area and in this manner contribute to the development of good practice  

  • is acquainted with new thinking and innovation processes related to the field 

Teaching and working methods

The course is organised as a combination of lectures, practical exercises and supervision. 

Required coursework
  • 3–5 group-based assignments 

  • participation in teaching activities in accordance with the teaching plan 

Form of assessment
  • portfolio assessment of 3–5 assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Group
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School