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2MAT301 Mathematics III

    • Number of credits
      10
    • Teaching semester
      2026 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: 2MAT101-Mathematics I and 2MAT201-Mathematics II 

Course content
  • affine spaces, homogeneous matrices 

  • numerical solution of linear equation systems  

  • interpolation and approximation  

  • polynomials, splines, continuity, smoothness  

  • triangulations and barycentric coordinates 

  • 3D curves and planes, including Bezier and B-spline curves  

  • collision treatment  

  • elementary game theory 

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes:

Knowledge

The student  

  • has a good mathematical foundation for advanced visualisation and simulation 

Skills

The student  

  • is able to make mathematical models for visualisation and simulation 

General competence

The student 

  • is able to apply mathematical models in games, 3D visualisation and systems thinking 

Teaching and working methods

Lectures and mathematics exercises. 

Required coursework
  • 3–5 individual assignments
Form of assessment
  • 4-hour individual written exam
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written examination with invigilation
ECTS - A-F
Individual
4 Hour(s)
  • No support materials
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School