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2MAT301 Mathematics III

    • Course code
      2MAT301
    • Number of credits
      10
    • Teaching semester
      2026 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: 2MAT101 Mathematics I, and 2MAT201 Mathematics II

Course content
  • Affine spaces, homogeneous matrices 

  • Numerical solution of linear equation systems  

  • Interpolation and approximation  

  • Polynomials, splines, continuity, smoothness  

  • Triangulations and barycentric coordinates 

  • 3D curves and planes, including Bezier and B-spline curves  

  • Collision treatment  

  • Elementary game theory

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes:

Knowledge

The student  

  • has a good mathematical foundation for advanced visualisation and simulation 

Skills

The student  

  • is able to make mathematical models for visualisation and simulation 

General competence

The student 

  • is able to apply mathematical models in games, 3D visualisation and systems thinking 

Teaching and working methods

Lectures and mathematics exercises.

Required coursework
  • 3–5 individual assignments
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written examination with invigilation
ECTS - A-F
Individual
4 Hour(s)
  • No support materials
100
Form of assessment
  • 4-hour individual written exam
Course name in Norwegian Nynorsk: 
Matematikk III
Course name in Norwegian Bokmål: 
Matematikk III
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Matematisk-naturvitenskapelige fag/informatikk
Programme of study
Bachelor's Degree in Game Technology and Simulation
Course level
Foundation courses, level I (100-LN)