FM2ABPR15 Procedural Production

FM2ABPR15 Procedural Production

  • Course description
    • Course Code
      FM2ABPR15
    • Level of Study
      5.2
    • Program of Study
      3D Art and Games Technology: Content Creation
    • Credits
      15
    • Study Plan Coordinator
      Paul Martin Tangen
Teaching Term(s)
2025 Autumn
2026 Spring
2026 Autumn
About the Course

The course provides knowledge of and skills with procedural tools and techniques for 3D asset and simulation development. Candidates are provided with knowledge of non-destructive procedural workflows, enabling art direction throughout the pipeline and last-minute changes that would be too costly in a traditional CG pipeline. Candidates will be introduced to various use cases and fields that benefit from proceduralism and choose which career path and direction they want to focus on.

The aim of the course is to provide fundamental competence within the field of proceduralism, equipping and allowing the candidates to make choices in focus based on their desired career path within the field.

Course Learning Outcomes
Knowledge

The candidate...

  • has knowledge of procedural and non-destructive workflows, methods and tools that are used in 3D production
  • can assess his/her own work and workflow in relation to procedural productions
  • has insight into his/her own opportunities for development within the field of procedural productions
Skills

The candidate...

  • masters relevant tools and techniques for procedural productions
  • can explain his/her choices of procedural tools and techniques 
  • can reflect over his/her own procedural work and adjust it under supervision 
  • can find and refer to information and material within procedural productions and assess its relevance to his/her own projects
General Competence

The candidate...

  • can plan and carry out procedural animation and content in accordance with relevant principles and quality requirements 
  • can exchange points of view with his/her and participate in discussions about best practices within procedural content
Learning Activities

Digital Learning Resources:
The learning management system (LMS) is the primary learning platform where students access most of their course materials. The content is presented in various formats, such as text, images, models, videos or podcasts. Each course follows a progression plan, designed to lead students through weekly modules at their own pace. Exercises and assignments (individual or in groups) are embedded throughout the courses to support continuous practice and assessment of the learning outcomes.

Campus Resources:
In addition to the digital learning resources, campus students participate in physical learning activities led by teachers as part of the overall delivery.

Guidance:
Guidance and feedback from teachers support students' learning journeys, and may be provided synchronously or asynchronously, individually or in groups, via text, video or in-person feedback.

Work requirements and Assessment

This is a list of requirements to pass the course

NameWork requirementTypeScopeComment
Assignment 1
Practical task
Course requirement
1 week
Passed / Failed
Assignment 2
Project task
Course requirement
1 week
Approved / Not Approved
Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Exam Project
Pass / Fail
Group/Individual
7 Week(s)
Reading List

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.