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FM2ABPC75 Procedural Asset Creation

FM2ABPC75 Procedural Asset Creation

  • Course description
    • Course code
      FM2ABPC75
    • Level of study
      5.2
    • Program of study
      3D Art and Games Technology: Content Creation
    • Credits
      7.5
    • Course coordinator
      Kevin Fosse, Paul Martin Tangen
Teaching term(s)
2024 Autumn
2025 Spring
Authors
Kevin Fosse
paul.tangen@noroff.no
About the Course

The course provides knowledge of and skills with procedural tools and techniques for 3D asset development. Candidates are provided knowledge of non-destructive procedural workflows enabling art-direction throughout the pipeline and last-minute changes that would be too costly in a traditional CG pipeline. In addition, candidates are provided with an understanding for automating repetitive tasks and model optimisation. Candidates also gain insight into procedural asset creation in a larger framework within a studio pipeline. The course builds on competence from 3D and Art Fundamentals.  

Course Relevance  
The course aims to teach procedural tools and techniques for 3D content creation and optimisation. Proceduralism is becoming a necessity in modern day 3D production pipelines since it retains the ability to quickly pivot or make non-destructive changes to 3D assets at a low cost. Flexibility and reusability without losing quality is a highly regarded competency in all aspects of the 3D industry.  

Course Learning Outcomes
Learning outcomes - Knowledge

The Candidate…  

  • has knowledge of procedural and non-destructive workflows, methods and tools that are used in 3D asset creation 
  • has knowledge of the procedural asset creation mindset that is used for procedural asset creation in a 3D pipeline 
  • can assess his/her own workflows in relation to procedural asset creation 
  • is familiar with the history and distinctive nature of procedural content creation  
  • has insight into his/her own non-destructive and procedural methods as a support to the value creation for businesses, organisations or individuals  
Learning outcomes - Skills

The Candidate…  

  • masters relevant tools and techniques for creating procedural 3D assets  
  • can explain his/her choices of procedural tools and techniques  
  • can reflect over his/her own procedural work and adjust it under supervision  
  • can find and refer to information and material within procedural asset creation and assess its relevance to his/her own projects  

 
 

General Competence

The Candidate…  

  • can plan and carry out procedural asset creation   
  • can contribute to organisational development with the skillset of procedural 3D content 
Teaching and Learning

In this course, the following teaching and learning methods can be applied, but are not limited to:

  • Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
  • Group work: Collaborative activities where students work together to solve problems or complete tasks.
  • Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
  • Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
  • Online lessons: Digital content delivered via an online learning platform.
  • Guidance: Individualized advice and direction from instructors to support students in their learning journey.
  • Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
  • Self-study: Independent study where students engage with course material on their own without any teacher support.
Reading list

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.

Work requirements and Assessment

This is a list of requirements to pass the course

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Course Assignment
Pass / Fail
Group/Individual
2 Week(s)