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FM2ABPA75 Procedural Animation

FM2ABPA75 Procedural Animation

  • Course description
    • Course code
      FM2ABPA75
    • Level of study
      5.2
    • Program of study
      3D Art and Games Technology: Content Creation
    • Credits
      7.5
    • Course coordinator
      Kevin Fosse, Paul Martin Tangen
Teaching term(s)
2024 Autumn
2025 Spring
Authors
Kevin Fosse
paul.tangen@noroff.no
About the Course

The course introduces knowledge of and skills with tools and techniques for creating procedural animations and simulated elements like water, rain, dust and falling debris. Candidates are provided skills to create cached versions of the simulations. In addition, candidates are provided skills for editing and adding detail to the simulations after they have been cached. Candidates also learn to use meshed simulations across applications. The course builds on competence from Procedural Asset Creation.  

Course Relevance  
The course aims to teach procedural animation and its many uses in various aspects of the 3D industry from games and visualisations to film. Simulated animations are most often used when there are too many or too complex objects to be animated manually. Understanding the processes and development tools for procedural animation and simulations are considered a foundational skill in a 3D artists toolbox.

Course Learning Outcomes
Learning outcomes - Knowledge

The Candidate…   

  • has knowledge of Houdini as a tool in procedural animation and simulations   
  • can assess his/her own procedural animation and simulation work in relation to the applicable requirements   
Learning outcomes - Skills

The Candidate…   

  • masters relevant tools and techniques for creating procedural animation and simulations    
  • can explain his/her choices in relation to creating procedural animations   
  • can reflect over his/her own procedural animation work and adjust it under supervision   
  • can find and refer to information and material within procedural animation and assess its relevance to his/her own projects 
General Competence

The Candidate…   
•    can plan and carry out procedural animation and simulations   
•    can exchange points of view with his/her peers about procedural animation and participate in discussions about the development of good practice

Teaching and Learning

In this course, the following teaching and learning methods can be applied, but are not limited to:

  • Lecture: Educator-led presentations or activities providing knowledge, skills, or general competencies in the subject area.
  • Group work: Collaborative activities where students work together to solve problems or complete tasks.
  • Tutoring: One-on-one or small group sessions with an instructor for personalized guidance and support.
  • Student presentations: Opportunities for students to demonstrate their understanding of course material by presenting to peers.
  • Online lessons: Digital content delivered via an online learning platform.
  • Guidance: Individualized advice and direction from instructors to support students in their learning journey.
  • Workshops: Practical sessions focused on hands-on application of theoretical concepts or skills.
  • Self-study: Independent study where students engage with course material on their own without any teacher support.
Reading list

Teaching materials, reading lists, and essential resources will be shared in the learning platform and software user manuals where applicable.

Work requirements and Assessment

This is a list of requirements to pass the course

Assessments
Form of assessmentGrading scaleGroupingDuration of assessment
Course Assignment
Pass / Fail
Group/Individual
2 Week(s)