UM3PAN10 Procedural Animation
UM3PAN10 Procedural Animation
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyIM Shared
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderJoshua Griffin
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
- Interactive Media: Games
The course aims to provide students with a detailed understanding of advanced workflows and procedures used for content creation during interactive media production.
Course Learning Outcomes
The student
| K1 | has knowledge of a specified advanced pipeline workflow. |
|---|---|
| K2 | has knowledge of procedural simulation tools and techniques. |
| K3 | has knowledge of production trends that affect content creation. |
| K4 | is familiar with creative processes in the industry regarding relevant and novel digital platforms. |
The student
| S1 | can use procedural simulation or other advanced techniques to enhance creative projects. |
|---|---|
| S2 | can interpret, evaluate and explain content production that bridges the pipelines between procedural content development and traditional production techniques. |
| S3 | masters appropriate audio-visual language terminology when referencing own and others’ work. |
| S4 | masters tools and techniques of industry standard formats and implementation of an online presence and portfolio structure. |
The student
| G1 | can contribute to creative professional discussions regarding their tools of production, content strategy and workflow planning. |
|---|---|
| G2 | is familiar with industry standard production formats and can innovate in spaces towards new platforms. |
| G3 | can assess and update their own production planning with the need of new procedural techniques. |
- Procedural tools and techniques
- Advanced workflows within specialisations
- Iterative practice and professional documentation of work
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
UM23A210 3D Animation 2 or UM2GA210 Game Assets 2, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
| Activity | Duration |
|---|---|
Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
| Form of assessment | Grading scale | Grouping | Duration of assessment |
|---|---|---|---|
Portfolio of Work | A-F |
