UM3PAN10 Procedural Animation

UM3PAN10 Procedural Animation

  • Course description
    • NQF Level
      Bachelor's degree (Level 6 1. Cycle)
    • Area of Study
      Interactive Media
    • Program of Study
      IM Shared
    • ECTS
      10
    • Campus
      Kristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
    • Course Leader
      Joshua Griffin
Introduction

Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.

Included in the following bachelor's degrees:

  • Interactive Media: Animation
  • Interactive Media: Games
Course Aim(s)

The course aims to provide students with a detailed understanding of advanced workflows and procedures used for content creation during interactive media production.

Course Learning Outcomes
Knowledge

The student

K1 has knowledge of a specified advanced pipeline workflow.
K2 has knowledge of procedural simulation tools and techniques.
K3 has knowledge of production trends that affect content creation.
K4 is familiar with creative processes in the industry regarding relevant and novel digital platforms.
Skills

The student

S1 can use procedural simulation or other advanced techniques to enhance creative projects.
S2 can interpret, evaluate and explain content production that bridges the pipelines between procedural content development and traditional production techniques.
S3 masters appropriate audio-visual language terminology when referencing own and others’ work.
S4 masters tools and techniques of industry standard formats and implementation of an online presence and portfolio structure.
General Competence

The student

G1 can contribute to creative professional discussions regarding their tools of production, content strategy and workflow planning.
G2 is familiar with industry standard production formats and can innovate in spaces towards new platforms.
G3 can assess and update their own production planning with the need of new procedural techniques.
Course Topics
  • Procedural tools and techniques
  • Advanced workflows within specialisations
  • Iterative practice and professional documentation of work
Teaching Methods
  1. Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
  2. All activities require active student participation in their own learning.
  3. Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
  4. Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
Resources and Equipment
  1. Learning resources are available in the LMS and include, but is not limited to: 
    • literature and online reading material (essential and recommended)
    • streams, recordings and other digital resources, where applicable
    • video conferencing and communication platforms, if applicable
    • tools, software and libraries, where applicable
  2. Students must have access to an internet connection, and suitable hardware.
    • Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
  3. Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
Prerequisite Knowledge

UM23A210 3D Animation 2 or UM2GA210 Game Assets 2, or equivalent course(s).

Reading List

The reading list for this course and any additional electronic resources will be provided in the LMS.

Study Workload

250 nominal hours.
Study workload applies to both Campus and Online students.

ActivityDuration
Teacher-led activity
24
Teacher-supported work
48
Self-study
178
Work Requirements

There are no mandatory assignments in this course.

Assessment Strategy

This course has one (1) exam contributing towards the overall and final grade of the course.

The exam must be assessed as passed to receive the final Course Grade.

Form of assessmentGrading scaleGroupingDuration of assessment
Portfolio of Work
A-F