UM3DFI10 Design for Interactivity
UM3DFI10 Design for Interactivity
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyIM Shared
- ECTS10
- CampusKristiansand, OnlinePLUS - Oslo, Online
- Course LeaderErik Geslin
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
- Interactive Media: Games
The course aims to provide students an understanding of the possibilities and limitations involved in different interactive solutions in order to develop functional and innovative interactive design.
The student has knowledge of
K1 | user-friendly design methods. |
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K2 | scripting languages and their appropriate use. |
K3 | identifying appropriate points of interactivity in a project. |
The student gain skills in
S1 | designing user-friendly and innovative design for interactive applications. |
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S2 | mastering the technical development of interactive productions with the use of appropriate development tools. |
S3 | the convergence and collaboration of visual and interactive components: form, colour, identity, message, strategy, concept, text, style and sound. |
The student can demonstrate
G1 | team-based collaborative work practices. |
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G2 | appreciation of the uses of the web and other platforms for social, cultural and ethical expression. |
G3 | sensitivity and adaptation in the implementation of projects across cultural and geographic boundaries. |
- Analysis and evaluation of interactive media products
- Develop interactive concepts with a focus on usability
- Navigational and interactive communication and end-user language
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
UM1PBL05 Problem Based Learning and Research Methodologies, and
UM2CON10 Conceptualisation, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has two (2) exams contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
---|---|---|---|
Report | A-F | ||
Portfolio of Work | A-F |