UM2TDI05 Technical Direction
UM2TDI05 Technical Direction
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Games
- ECTS05
- CampusKristiansand, OnlinePLUS - Oslo, Online
- Course LeaderJohn Klima
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Games
The course aims to provide skills and knowledge in the creation of a game, from pre-production through production as a simulated company, with a particular focus on asset management, project organisation and group skills.
The student has knowledge of
K1 | planning complex projects, assigning and understanding games industry roles. |
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K2 | project organisation methodology, techniques, and practices. |
K3 | the game development pipeline. |
The student gain skills in
S1 | team management and communication practices and tools. |
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S2 | advanced application of technical processes relating to a specific industry role. |
S3 | iterative design and troubleshooting within a live project. |
The student can demonstrate
G1 | effective team communication. |
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G2 | project management and self-motivation. |
G3 | professional collaborative techniques. |
- Team and time management
- Project planning tools and techniques
- Advanced applications of specialised skills
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
UM1PBL05 Problem Based Learning and Research Methodologies, and UM1GPL10 Game Play, and UM1GA110 Game Assets 1, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 12 |
Teacher-supported work | 24 |
Self-study | 89 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
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Portfolio of Work | A-F |