UM2GA310 Game Assets 3
UM2GA310 Game Assets 3
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Games
- ECTS10
- CampusKristiansand, OnlinePLUS - Bergen, OnlinePLUS - Oslo, Online
- Course LeaderJohn Klima
- Interactive Media: Games
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Games
The course aims to provide skills and knowledge in the development of thematic structure through audio, interaction and narrative design, with a particular focus on the inherent non-linear nature of games.
The student has knowledge of
| K1 | technical understanding of recording techniques for games. |
|---|---|
| K2 | acoustic development and implementation for games. |
| K3 | narrative techniques for non-linear storytelling. |
The student gain skills in
| S1 | development and implementation of visual narrative elements. |
|---|---|
| S2 | the tools required for creating fully integrated sound effects. |
| S3 | scripting required for better integration of audio and narrative elements. |
The student can demonstrate
| G1 | understanding the place of audio elements in the pipeline. |
|---|---|
| G2 | player communication through storytelling. |
| G3 | using audio as a vital element in storytelling. |
- Sound recording and manipulation
- Sound mixing within game engines
- Audio design concepts and techniques
- Scripting non-linear events
- Non-linear narrative design
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
UM1GA110 Game Assets 1 and UM2GA210 Game Assets 2, or equivalent course(s).
The reading list for this course and any additional electronic resources will be provided in the LMS.
| Activity | Duration |
|---|---|
Teacher-led activity | 24 Hour(s) |
Teacher-supported work | 48 Hour(s) |
Self-study | 178 Hour(s) |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
| Form of assessment | Grading scale | Grouping | Duration of assessment |
|---|---|---|---|
Portfolio of Work | A-F |
