UM2GA310 Game Assets 3
UM2GA310 Game Assets 3
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyInteractive Media: Games
- ECTS10
- CampusKristiansand, OnlinePLUS - Oslo, Online
- Course LeaderJohn Klima
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Games
The course aims to provide skills and knowledge in the development of thematic structure through audio, interaction and narrative design, with a particular focus on the inherent non-linear nature of games.
Course Learning Outcomes
The student has knowledge of
K1 | technical understanding of recording techniques for games. |
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K2 | acoustic development and implementation for games. |
K3 | narrative techniques for non-linear storytelling. |
The student gain skills in
S1 | development and implementation of visual narrative elements. |
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S2 | the tools required for creating fully integrated sound effects. |
S3 | scripting required for better integration of audio and narrative elements. |
The student can demonstrate
G1 | understanding the place of audio elements in the pipeline. |
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G2 | player communication through storytelling. |
G3 | using audio as a vital element in storytelling. |
- Sound recording and manipulation
- Sound mixing within game engines
- Audio design concepts and techniques
- Scripting non-linear events
- Non-linear narrative design
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
The reading list for this course and any additional electronic resources will be provided in the LMS.
Activity | Duration |
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Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has one (1) exam contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
Form of assessment | Grading scale | Grouping | Duration of assessment |
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Portfolio of Work | A-F |