UM1FOC10 Form and Context
UM1FOC10 Form and Context
- Course description
- NQF LevelBachelor's degree (Level 6 1. Cycle)
- Area of StudyInteractive Media
- Program of StudyIM Shared
- ECTS10
- CampusKristiansand, OnlinePLUS - Oslo, Online
- Course LeaderPaul Bettinson
Used in other programs
- Interactive Media: Animation
- Interactive Media: Games
Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.
Included in the following bachelor's degrees:
- Interactive Media: Animation
- Interactive Media: Games
The course introduces the basic level of visual language contextualized by various introductory digital design practices.
Course Learning Outcomes
The student
| K1 | has knowledge of pipeline workflow including how traditional means of creative production are assimilated in digital content production. |
|---|---|
| K2 | is familiar with key elements of visual representation. |
| K3 | has knowledge of the social and cultural impact on the development of ideas. |
The student
| S1 | can interpret and evaluate shape and form for use in digital content creation. |
|---|---|
| S2 | can discover fundamental composition of observed space through the production of a range of design activities. |
| S3 | can design and produce 3D digital content based on 2D work. |
The student
| G1 | understands the value of drawing in relation to digital content production. |
|---|---|
| G2 | can demonstrate self-directed learning through observation. |
| G3 | understands the representation of culture through visual art. |
| G4 | is familiar with industry standard production formats. |
- Drawing techniques promoting visual communication
- 3D modelling
- Creative interpretation and idea development
- Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
- All activities require active student participation in their own learning.
- Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
- Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
- Learning resources are available in the LMS and include, but is not limited to:
- literature and online reading material (essential and recommended)
- streams, recordings and other digital resources, where applicable
- video conferencing and communication platforms, if applicable
- tools, software and libraries, where applicable
- Students must have access to an internet connection, and suitable hardware.
- Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
- Students working on their own laptop/computer are required to acquire appropriate communications software, a webcam, and headphones (or a similar alternative).
The reading list for this course and any additional electronic resources will be provided in the LMS.
| Activity | Duration |
|---|---|
Teacher-led activity | 24 |
Teacher-supported work | 48 |
Self-study | 178 |
This course has two (2) exams contributing towards the overall and final grade of the course.
The exam must be assessed as passed to receive the final Course Grade.
| Form of assessment | Grading scale | Grouping | Duration of assessment |
|---|---|---|---|
Report | A-F | ||
Portfolio of Work | A-F |
