UM13R110 3D Rigging 1

UM13R110 3D Rigging 1

  • Course description
    • NQF Level
      Bachelor's degree (Level 6 1. Cycle)
    • Area of Study
      Interactive Media
    • Program of Study
      Interactive Media: Animation
    • ECTS
      10
    • Campus
      Kristiansand, OnlinePLUS - Oslo, Online
    • Course Leader
      Erik Hammer
Introduction

Language of Instruction and assessment: English
May be offered on Campus and Online.
May be offered as a separate course.

Included in the following bachelor's degrees:

  • Interactive Media: Animation
Course Aim(s)

The course aims to introduce the core principles of asset oriented creation and manipulation.

Course Learning Outcomes
Knowledge

The student has knowledge of

K1  understanding of rendering and lighting techniques in a 3D environment.
K2 understand topology, texture, and deformations.
K3 differentiation of organic and non-organic topology.
Skills

The student gain skills in

S1  the ability to develop and organise scenes and hierarchies.
S2 the tools required for creating simple mechanical rigs.
S3 creating unique topology through deformer and node input techniques.
General Competence

The student can demonstrate

G1  understanding the place of environment artist in the pipeline.
G2 pipeline workflow in the animation process with focus on asset creation.
G3 evaluating and analysing environment assets for use in a production.
Course Topics
  • Hierarchies and Mechanical Rigging
  • Industry standards towards Asset Creation
  • Designing and building rigs for inanimate assets
  • Analyse and evaluate rigs and workflows
Teaching Methods
  1. Teaching will be based on a hybrid-flexible approach. Instructor-led face-to-face learning is combined with online learning in a flexible course structure that gives students the option of attending sessions in the classroom, participating online, or doing both.
  2. All activities require active student participation in their own learning.
  3. Learning delivery methods and available resources will be selected to ensure constructive alignment with course content, learning outcomes and assessment criteria.
  4. Students will be taught using a mixture of guidance, self-study, and lecture material. Topics will be introduced in a series of weekly lectures. The guidance sessions will be directed practical exercises and reading in which students can explore topics with support from a teacher. This material will also require students to self-manage their time to ensure tasks are completed and the theory is fully understood. This will allow the students to fully engage with lectures and with their peers.
Resources and Equipment
  1. Learning resources are available in the LMS and include, but is not limited to:
    • literature and online reading material (essential and recommended)
    • streams, recordings and other digital resources, where applicable
    • video conferencing and communication platforms, if applicable
    • tools, software and libraries, where applicable
  2. Students must have access to an internet connection, and suitable hardware.
    • Accessing live streams and virtual laboratories requires a minimum broadband connection of 2Mbps (4Mbps recommended).
  3. Students working on their own laptop/computer are required to acquire appropriate communications software, e.g., webcam, microphone, headphones.
Prerequisite Knowledge

Refer to admission requirements.

Reading List

The reading list for this course and any additional electronic resources will be provided in the LMS.

Study Workload

250 nominal hours.
Study workload applies to both Campus and Online students.

ActivityDuration
Teacher-led activity
24
Teacher-supported work
48
Self-study
178
Work Requirements

There are no mandatory assignments in this course.

Assessment Strategy

This course has one (1) exam contributing towards the overall and final grade of the course.

The exam must be assessed as passed to receive the final Course Grade.

Form of assessmentGrading scaleGroupingDuration of assessment
Portfolio of Work
A-F