SPI2002 Project as work practice
- Course codeSPI2002
- Number of credits30
- Teaching semester2028 Autumn
- Language of instruction and examinationEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended prerequisite knowledge: All courses from first and second year
This course provides students with the opportunity to apply and further develop their knowledge and skills from the Bachelor in Game Technology in a professional or entrepreneurial context. Students may choose between three paths:
- Industry Internship – working in a company to gain professional experience and insight into industry practices.
- Research Project – contributing to internal research activities, developing advanced skills in experimentation, analysis, and innovation.
- Entrepreneurship – building their own startup or project concept, with guidance in business development and project management.
The course emphasizes independent work, critical reflection, and professional collaboration. Students work on tasks closely related to their specialization and prior studies, while developing transferable skills in teamwork, communication, and project execution.
Learning outcome
A candidate who has completed the course has the following learning outcomes:
The candidate
- know how to demonstrate advanced understanding of how game technology is applied in professional, research, or entrepreneurial contexts
- understand how to explain processes, tools, and methods relevant to industry practice, research projects, or business development
- can reflect on ethical, cultural, and societal aspects of applying game technology in real-world settings
The candidate
- can apply their specialization knowledge in solving complex, practical problems
- can plan, execute, and evaluate a substantial project, using appropriate methodologies from industry, research, or entrepreneurship
- can document, analyse, and communicate project results effectively to different audiences
- can adapt to professional workflows, whether in a company, research group, or startup environment
The candidate
- can work independently and collaboratively in interdisciplinary and professional teams
- can demonstrate responsibility, initiative, and critical reflection in professional or entrepreneurial practice
- can communicate clearly with both specialists and non-specialists, including stakeholders, partners, and users
- can show readiness for employment, advanced studies, or the creation of new ventures within game technology and related fields
Supervision and mentoring will be conducted both at an individual level and in smaller groups or project teams.
- 2 project assignments
- 80% attendance in teaching and 100% attendance in specific learning activities according to the teaching plan
| Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comments |
|---|---|---|---|---|---|---|
Practical examination | Passed - not passed | Group/Individual |
- 1 individual or group project-based assignment, defined by the students themselves in accordance with supervision.