SPI2000 Gamification and serious game development

    • Course code
      SPI2000
    • Number of credits
      15
    • Teaching semester
      2027 Autumn
    • Language of instruction and examination
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: Courses from first study year

Course content

This course focuses on the development of a serious game or gamified application within interdisciplinary teams. Projects may address real-world challenges, industry needs, or other relevant contexts. Students will learn and apply key concepts, methods, and tools to support the design and development of their projects.

Key content

  • Foundations of gamification and motivational psychology
  • Fundamentals of systems thinking and system dynamics for modelling
  • Gamification frameworks and mechanics
  • UX design and development
  • Development and design methodologies
  • Ethics and market analysis

Learning outcome

A candidate who has completed the course has the following learning outcomes:

Knowledge

The candidate

  • can demonstrate understanding of gamification principles, motivational psychology, and feedback loops 
  • has knowledge of systems thinking, systems analysis, and systems dynamics for modelling complex interactions in games for industry
  • understand ethical considerations, market analysis, and stakeholder needs in designing serious games and other applications
  • is familiar with development and design methodologies in the context of serious game and application development
  • understand the role of serious games, gamification, and simulations in promoting awareness, education, and behaviour change related to sustainability
  • can demonstrate understanding of the specific challenges and opportunities of creating serious games or gamified applications for industry
Skills

The candidate

  • can apply co-design and co-creation methods to include diverse perspectives (team, stakeholders, end-users) in the design process
  • can design and implement user-centered prototypes of serious games and gamified applications
  • can integrate gamification elements (rewards, feedback, progression systems) into game design for industry applications
  • can experiment with and implement design patterns (Observer, Command, Composite, etc.) to support modularity, flexibility, and maintainability in game systems
  • can design and prototype serious games and gamification solutions that address sustainability challenges (e.g., climate action, responsible consumption, sustainable cities)
General competence

The candidate

  • can demonstrate an understanding of ethical considerations and cultural sensitivities in the creation of digital content for serious games
  • can adapt their work practices to meet industry standards and project requirements within a collaborative production environment
  • can demonstrate readiness to apply game design and production skills in industrial or societal contexts beyond entertainment
Working and teaching methods

The students work within their chosen specialisation under supervision.

Supervision will be conducted both at an individual level and in groups.

At the end of the semester the students work in interdisciplinary groups to develop a 3D game for industry (“Serious games”) together with students from Bachelor in Game Art and Animation.

Compulsory activities
  • 1-3 group assignments
Examination
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComments
Written examination with an adjusting oral examination
ECTS - A-F
Group (1 - 6)
100
Group portfolio examination with an adjusting oral exam
Form of assessment
  • 1 group project-based assignment, assessed with grades from A-F, with adjusting oral exam.
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Matematisk-naturvitenskapelige fag/informatikk
Programme of study
Bachelor in Game Technology
Course level
Foundation courses, level I (100-LN)