SPA2900 Bachelor project
- Course codeSPA2900
- Number of credits30
- Teaching semester2029 Spring
- Language of instruction and examinationEnglish
- CampusHamar
- Required prerequisite knowledge
Passed all courses in the first and second years of study. A total of 120 credits.
This course offers a comprehensive study of project planning and production. It covers various aspects of artistic and technical production processes, including estimation techniques, roles and leadership, effective presentation skills, and project management. Working in multidisciplinary teams, students plan, design, and produce a complete game project or equivalent interactive system, simulating a professional studio environment.
Learning outcome
A candidate who has completed the course has the following learning outcomes:
The candidate
- can demonstrate comprehensive knowledge of game production processes, tools, and methods within their own specialisation and in relation to other disciplines
- understand how to apply theoretical and practical knowledge to a complex, large-scale production context
- can recognize professional standards and expectations in game development and interactive media
- has firm knowledge of group processes, conflict resolution, and leadership strategies in a project
- understand the business side of creative projects and the balance between creative and financial considerations
- is familiar with the use of agreements and contracts in productions
- has extensive knowledge in their specialisation area and insight into related subject areas
The candidate
- has firm skills in how to assess workload in relation to quality
- can plan, organize, and execute a large-scale game production in a multidisciplinary team
- can apply advanced skills within their specialisation to deliver production-ready contributions
- can integrate assets, systems, and workflows across disciplines into a cohesive and functional game prototype
- can use industry-standard tools, pipelines, and methodologies to manage production, testing, and iteration
- can communicate their work clearly in a professional portfolio, report, and presentation
- can apply academic knowledge and results from research and development work which are relevant to the project objective(s)
- has firm skills in how to employ critical thinking, logic, and communication in problem-solving
The candidate
- can plan and execute projects that span over time, as a participant in a group, and in accordance with ethical requirements and guidelines
- can communicate well both orally and in writing about topics related to their field of study and use language in a precise manner in professional and academic contexts
- can inspire and facilitate entrepreneurship, creativity, and innovation
- can effectively convey central subject matter orally, in writing, and visually
- can think strategically in terms of self-promotion, marketing, and business development
Seminars, presentations, pitching, workshops, self-study.
Supervision will be conducted both at an individual level and in groups or project teams.
- presentation and submission of 1-4 group assignment
- participation in 2-3 group seminars
- participation in 5-10 advisory meetings with assigned supervisor
- 80% attendance in teaching and 100% attendance in specific learning activities according to the teaching plan
| Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comments |
|---|---|---|---|---|---|---|
Practical examination | ECTS - A-F | Group |
- Group project consisting of a product, report and a demo video, play through video or trailer to be screened at an annual Expo. Students are expected to deliver a functional and polished product, along with project documentation and a reflective report that critically evaluates their process, outcomes, and teamwork
- An oral group exam which can adjust the assessment of the project by one whole grade up or down
The exam is assessed with grades from A-F