SPA2002 Project as work practice

    • Course code
      SPA2002
    • Number of credits
      30
    • Teaching semester
      2028 Autumn
    • Language of instruction and examination
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended prerequisite knowledge: Courses from first and second year

Course content

This course provides students with the opportunity to apply and further develop their knowledge and skills from the Bachelor in Game Art in a professional or entrepreneurial context. Students may choose between three paths:

  1. Industry Internship – working in a company to gain professional experience and insight into industry practices.
  2. Research Project – contributing to internal research activities, developing advanced skills in experimentation, analysis, and innovation.
  3. Entrepreneurship – building their own startup or project concept, with guidance in business development and project management.

The course emphasizes independent work, critical reflection, and professional collaboration. Students work on tasks closely related to their specialization and prior studies, while developing transferable skills in teamwork, communication, and project execution. Projects can be in collaboration with students from Bachelor in Game Technology.

Learning outcome

A candidate who has completed the course has the following learning outcomes:

Knowledge

The candidate

  • know how to demonstrate advanced understanding of how game technology is applied in professional, research, or entrepreneurial contexts
  • understand how to explain processes, tools, and methods relevant to industry practice, research projects, or business development
  • can reflect on ethical, cultural, and societal aspects of applying game technology in real-world settings
Skills

The candidate

  • can apply their specialization knowledge in solving complex, practical problems
  • can plan, execute, and evaluate a substantial project, using appropriate methodologies from industry, research, or entrepreneurship
  • can document, analyse, and communicate project results effectively to different audiences
  • can adapt to professional workflows, whether in a company, research group, or startup environment
General competence

The candidate

  • can work independently and collaboratively in interdisciplinary and professional teams
  • can demonstrate responsibility, initiative, and critical reflection in professional or entrepreneurial practice
  • can communicate clearly with both specialists and non-specialists, including stakeholders, partners, and users
  • can show readiness for employment, advanced studies, or the creation of new ventures within game technology and related fields
Working and teaching methods

Supervision and mentoring will be conducted both at an individual level and in smaller groups or project teams.

Compulsory activities
  • 2 project assignments
  • 80% attendance in teaching and 100% attendance in specific learning activities according to the teaching plan
Examination
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComments
Practical examination
Passed - not passed
Group/Individual
Form of assessment
  • 1 individual or group project-based assignment, defined by the students themselves in accordance with supervision.

 

 

Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School
Area of study
Kunstnerisk utviklingsarbeid
Programme of study
Bachelor in Game Art and Animation
Course level
Foundation courses, level I (100-LN)