AVR4002 VR/AR Production Development for Artists
- Number of credits15
- Teaching semester2024 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
No special requirements.
Central topics:
- Specialised topics for Artistic XD Development
- optimisation techniques such as LOD for VR/AR applications
- lighting and shadows on run-time for VR/AR applications
- materials and shaders implementation for VR/AR applications via editor GUI
- particle and visual effects for VR/AR applications via editor GUI
- programming basic types of interactions via I/O devices
- concepts of scripting and programming
- data types, operations and functions review with practical application in daily programming activities
- object oriented programming within interactive 3D application
- review and practical application of existing objects, and functions with VR/AR programming software
- use of programming language for development of new functionality
- Common topics (with XR Development for Programmers)
- VR/AR as a research field
- application of VR/AR within different fields
- VR/AR hardware (Display, Tracking)
- user experience in VR/AR
- import 2D and 3D assets for assets management
- pipeline for content creation and optimization for VR/AR
Learning Outcome
A candidate who has completed the course has the following total learning outcomes, defined by knowledge, skills and general competence:
The candidate
- has advanced knowledge about how to design and apply digital art and 3D assets for immersive and VR/AR experiences
- has advanced knowledge of user experience designs within VR/AR.
- has advanced knowledge of creating computer graphics with optimization for the VR/AR production pipelines.
- has advanced knowledge of UI design for immersive VR/AR productions
- can apply knowledge of VR/AR platforms to new areas within the academic field of serious games.
- can analyse how user engagement and play can be applied in the service of education, such as serious games
- has extensive understanding of how to write and apply programming codes within basic applications that is based on human computer interactions
- has extensive understanding of how to apply practically scripting within 3D interactive content
- has extensive understanding of practically reuse and adjust functionality of the existing code for own bespoke applications
- has advanced knowledge of how to develop prototypes of interactive functionalities
- has solid knowledge of how to integrate the 3D interactive VR/AR experiences in third-party software IDE - Interactive Development Environments
The candidate
- can analyse existing theories, methods and interpretations in the field of serious games and work independently on practical and theoretical problems within the VR/AR platforms
- can conduct independent, limited research or development project under supervision and in accordance with serious games and the VR/AR platforms applicable norms for research ethics
- can use relevant methods within the VR/AR platforms for research and scholarly development work
- can utilize design theory in artistic and practical expression using VR/AR technology
- can demonstrate the ability to utilise advanced features and good practice in building models for immersive systems
- can decompile existing projects and prototypes to understand possibilities
- can analyse and problem solve techniques
- can script for basic functionally programming in development of VR/AR application
The candidate
- can analyse relevant academic, professional and research ethical problems within the area of VR/AR development for serious games.
- can apply his/her knowledge and skills in VR/AR-projects to carry out advanced assignments and projects for research and development, according to ethical requirements and guidelines
- can analyse how VR/AR can support problem solving within the society
- can contribute to innovation processes in serious games or other area by using VR/AR solutions
- can communicate value of VR/AR applications in related to real world cases
The course is organised as a combination of lectures, practical exercises, workshops, self-study and supervision. Teaching in plenary sessions, group and individual work/assignments.
- 2 practical group-based App-A-Week project where both Artist and Programmer work together (when possible), which counts for 60% of the final grade. Oral presentation will be held to determine the final grade of this examination (counts 20%).
- 4-hour individual exam which counts for 40% of the final grade
To pass the course, both examinations must be passed.
All group members share responsibility for the full content of the assignment/product/performance from the group-projects.
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Practical examination | ECTS - A-F | Group | 60 | |||
ECTS - A-F | Individual | 40 |
Name | Credits | Date | Comment |
---|---|---|---|
AVR4001 VR/AR Production Development for Programmers | 15 | 01.01.2023 |
Reading list
No reading list available for this course