ADK2004 Animation II & body mechanics
- Course codeADK2004
- Number of credits15
- Teaching semester2025 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: ADK1002 Animation I & principles and ADK1001 3D Art & generalisation I
- Animation principles
- Body mechanics, anatomy, physics
- Influence on the animator
- The seven essential principles in the art of acting
- Refinement (polishing) of animations
- Personality and character in animations
- Visual storytelling
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- has broad knowledge in animation
- has knowledge of anatomy, body mechanics, and physics
- has knowledge of how to add personality in animations
- has knowledge of character development
- has knowledge of story development
- has knowledge of game animation
- has knowledge of differences between rigging for film and rigging for games
The student:
- can practice animation principles and techniques
- can apply acting techniques in animation
- can communicate story and personality in characters through animation
- can create animation sequences for video games
- can troubleshoot and identify common errors related to exporting animations to game engines
The student:
- can create believable movements and personalities in animation
- can carry out an animation from concept to finished product
- can prepare and set up animations in game productions
- can give and receive artistic and academic feedback
The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Written assignment | ECTS - A-F | Individual |
| 50 | Folder 1 | |
Written assignment | ECTS - A-F | Individual |
| 50 | Folder 2 |
- 2 assignments, each counting for 50% of the final grade. At least one of the folders must be completed for the Game School Expo.
Reading list
No reading list available for this course