ADK2004 Animation II & Body Mechanics
- Number of credits15
- Teaching semester2025 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
Recommended: ADK1002 Animation I & Principles and ADK1001 3D Art & Generalization I
- Animation principles
- Body mechanics, anatomy, physics
- Influence on the animator
- The seven essential principles in the art of acting
- Refinement (polishing) of animations
- Personality and character in animations
- Visual storytelling
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- has broad knowledge in animation
- has knowledge of anatomy, body mechanics, and physics
- has knowledge of how to add personality in animations
- has knowledge of character development
- has knowledge of story development
- has knowledge of game animation
- has knowledge of differences between rigging for film and rigging for games
The student:
- can practice animation principles and techniques
- can apply acting techniques in animation
- can communicate story and personality in characters through animation
- can create animation sequences for video games
- can troubleshoot and identify common errors related to exporting animations to game engines
The student:
- can create believable movements and personalities in animation
- can carry out an animation from concept to finished product
- can prepare and set up animations in game productions
- can give and receive artistic and academic feedback
The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision.
- 3-5 individual or group assignments
Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.
- Individual portfolio assessment: 2 individual folder assignments, each counting for 50% of the final grade. At least one of the folders must be completed for the Game School Expo.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Written assignment | ECTS - A-F | Individual | 50 | Folder 1 | ||
Written assignment | ECTS - A-F | Individual | 50 | Folder 2 |
Reading list
No reading list available for this course