ADK2004 Animation II & Body Mechanics

    • Number of credits
      15
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK1002 Animation I & Principles and ADK1001 3D Art & Generalization I

Course content
  • Animation principles
  • Body mechanics, anatomy, physics
  • Influence on the animator
  • The seven essential principles in the art of acting
  • Refinement (polishing) of animations
  • Personality and character in animations
  • Visual storytelling

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has broad knowledge in animation
  • has knowledge of anatomy, body mechanics, and physics
  • has knowledge of how to add personality in animations
  • has knowledge of character development
  • has knowledge of story development
  • has knowledge of game animation
  • has knowledge of differences between rigging for film and rigging for games
Skills

The student:

  • can practice animation principles and techniques
  • can apply acting techniques in animation
  • can communicate story and personality in characters through animation
  • can create animation sequences for video games
  • can troubleshoot and identify common errors related to exporting animations to game engines
General competence

The student:

  • can create believable movements and personalities in animation
  • can carry out an animation from concept to finished product
  • can prepare and set up animations in game productions
  • can give and receive artistic and academic feedback
Teaching and working methods

The course is structured as a combination of lectures, practical exercises, continuous submissions, self-study, and supervision.

Required coursework
  • 3-5 individual or group assignments

Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.

Form of assessment
  • Individual portfolio assessment: 2 individual folder assignments, each counting for 50% of the final grade. At least one of the folders must be completed for the Game School Expo.
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
50
Folder 1
Written assignment
ECTS - A-F
Individual
50
Folder 2
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School