ADK2001 3D-Art & Generalisation II

    • Number of credits
      15
    • Teaching semester
      2025 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: ADK1001 3D-Art & Generalisation I

Course content
  • hard surface modelling
  • advanced polygon modelling techniques
  • Hard surface Sculpting
  • topology and edge flow
  • UV-mapping
  • material shaders and textures
  • composition, lighting, and use of cameras
  • use of hardware and software render engines to render still images and image sequences
  • optimization of 3D models
  • 3D rendering
  • fundamental character rigging
  • hierarchies, constraints, and nodes
  • skinning fundamentals

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student

  • has knowledge of hard surface modeling in 3D
  • has knowledge of optimized modeling in 3D
  • has knowledge of low poly- and high poly modeling
  • has knowledge of subdivision surfaces
  • has knowledge of sculpting in 3D
  • has knowledge of the use of material shaders and textures
  • has knowledge of baking texture maps
  • has knowledge of 3D rendering and render engine settings
  • has knowledge of general character rigging
  • has knowledge of hierarchies, constraints, and node structures
Skills

The student

  • can create realistic hard surface models
  • can create 3D models with optimized topology and textures
  • can use material shaders and textures to create believable surfaces on 3D models
  • can rig a 3D character using standard bones and skinning with correct wighting
  • can retopologize 3D models
  • can rig a 3D character with Inverse Kinematics
General competence

The student

  • can find and apply relevant material for 3D character rigging
  • understands relevant challenges and can participate professionally in discussions about good modeling techniques
  • can think innovatively and communicate new knowledge and ideas
Teaching and working methods

The course is organized as a combination of lectures, practical exercises, regular submission of weekly assignments, self-study and supervision.

Required coursework
  • 3-5 individual or group assignments
  • participation in teaching activities in accordance with the teaching plan

Compulsory requirements that have been passed are valid for only 12 months. Students who wish to take exams after 12 months must pass the compulsory work requirements again in the next regular implementation of the course.

Form of assessment
  • Individual portfolio assessment: 2 individual folder assignments, each counting for 50% of the final grade. Folder 2 must be completed for the Game School Expo.
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written assignment
ECTS - A-F
Individual
50
Folder 1
Written assignment
ECTS - A-F
Individual
50
Folder 2
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School