ADK1001 3D-Art & Generalisation I
- Number of credits10
- Teaching semester2024 Autumn
- Language of instructionEnglish
- CampusHamar
- Required prerequisite knowledge
No special requirements
- 3D software user interface
- polygon and surface/spline modelling
- UV mapping
- material shaders and textures
- appropriate use of composition, lighting and camera in 3D space
- use of hardware and software render engines for rendering of still images and image sequences
- file structures and file formats
Learning Outcome
Upon completing the course, the student will have achieved the following learning outcomes:
The student:
- has knowledge of effective 3D modeling
- has knowledge of UV mapping, texturing, and surface shaders
- has knowledge of rigging
- has knowledge of animation
- has knowledge of camera and lighting in 3D space
- has knowledge of rendering and composition
- has knowledge of file structures and workflow in 3D applications
- has insight into the historical development of 3D in video games and film
- has knowledge of preparing 3D objects
The student:
- can use 3D software at a basic level
- can create simple 3D models for use in games and animated films
- can perform UV mapping of simple polygon-based 3D models
- can use material shaders and textures to create believable surfaces on 3D models
- can create an interesting composition with simple models and customized use of 3-point lighting and camera
- can create simple key-frame animations based on animation principles
- can render still images and image sequences using both hardware and software render engines
- can make appropriate choices regarding render engine settings in use
- can make conscious choices about file formats for export, import, and rendering
- can customize the user interface in the 3D software to streamline workflow
- can organize a project considering file structure and setup in the 3D software in use
- can successfully troubleshoot and resolve issues with 3D objects for games
The student:
- can justify choices made in the development process both in writing and orally
- can participate in professional discussions about the construction of a 3D model
- can participate in professional discussions at a professional level about a 3D production and the development process
The course is organized as a combination of lectures, practical exercises, weekly submission of assignments, self-study, and supervision.
Form of assessment | Grading scale | Grouping | Duration of assessment | Support materials | Proportion | Comment |
---|---|---|---|---|---|---|
Portfolio Assessment | ECTS - A-F | Individual | 100 |
Reading list
No reading list available for this course