2TEG102A Drawing

    • Number of credits
      10
    • Teaching semester
      2024 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements

Course content
  • drawing as communication
  • the gaze as a tool – objective drawing, subjective drawing, drawing expressions and method exercises and awareness of formal aesthetic instruments, drawing of figures and gestures, perspectives on planes, rooms and volume

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student

  • has basic knowledge of how to draw and how to express oneself through drawing
  • has basic knowledge of the opportunities for communication afforded by the medium of drawing
  • has basic knowledge and an understanding of the relationship between form and content in visual depictions
  • has basic knowledge of formal aesthetic and compositional instruments in relation to the development of digital drawings like perspective, lighting, modelling, texture/surface, surface characteristics, motion, balance, use of color, composition
  • has a basic understanding of proportions in relation to figurative and abstract forms
  • has basic knowledge of nuances used in drawing
  • has basic knowledge of applied color theory
  • has basic knowledge of constructed perspectives
  • has a basic understanding of images’ performative qualities in drawing, illustration and game aesthetics
Skills

The student

  • is able to use visual drawing techniques to translate and interpret experiences visually, emotionally and aesthetically through the medium of drawing
  • is able to use basic freehand drawing as a common foundation for communication, in dialogue with others and oneself
  • is able to use drawing to reproduce precise observations, as informal characters and symbols, and playful inventive line games
  • is able to use drawing to visualize and present different forms of figuration using simplifications and abstraction
  • is able to use drawing to visualize space and perspective on the image plane
  • is able to apply basic color theory in drawing
  • is able to make basic drawings of an informative, objective, and subjective and narrative/illustrative nature
General competence

The student

  • has work experience with purposeful, creative and independent work in creative character and symbol processes
  • has basic knowledge of drawing as a medium
  • has basic knowledge of formal aesthetics
Teaching and working methods

The course is organized as a combination of lectures, practical creative exercises, regular weekly assignments, self-study and supervision.

Required coursework
  • 2-3 individual assignments
Form of assessment
  • Folder assessment consisting of 2 individual assignments, each counting for 50% of the final grade
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
Faculty
Faculty for Film, TV and Games
Department
Department of Game Development - The Game School