2PREV101A Development and Previsualisation

    • Number of credits
      10
    • Teaching semester
      2024 Autumn
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      No special requirements

Course content
  • Project management
  • Narrative theory with a focus on visual storytelling
  • Analysis of game and film scenes with a focus on visual storytelling
  • Development of narrative and scene structure based on researched examples
  • Scriptwriting and storyboarding for individual projects and group projects
  • Low-quality cinematic video development for 2D and 3D applications
  • Camera angles for video sequence editing
  • Film history
  • Working in teams

Learning Outcome

Upon completing the course, the student will have achieved the following learning outcomes:

Knowledge

The student:

  • has knowledge of project planning with various milestones and deadlines
  • has knowledge of 2D animatic and 3D previsualization development
  • has knowledge of visual language for gaming and film media
  • has knowledge of film history and genre development related to cinematic production
  • has knowledge of key theories in storytelling and narrative development for film language and game scene structure
  • has knowledge of script development
  • has knowledge of the development of visual storytelling techniques for storyboarding and CG scene setup
  • has knowledge of animation for various 2D and 3D computer programs
  • has knowledge of scene export from various computer program applications
  • has knowledge of editing and development techniques for scenic scenes
  • has knowledge of industry job requirements
Skills

The student:

  • can create elements for the 2D and 3D production process (pipeline)
  • can develop and use elements for scene development and visual story structure
  • can create generic 2D/3D scenes with a focus on visual storytelling
  • can establish a library of digital elements
  • can develop storyboards following current formats
  • can use 2D animatic & 3D previsualization in the development of a production
  • can reflect on their own practice and adjust it under guidance
  • can develop a story based on researched examples
  • can write and interpret a script following standard script templates
General competence

The student:

  • has insight into relevant issues in a planning process
  • can plan and carry out minor project work proactively in line with guidelines for pre-visualization and animatic development for individual work and group work
  • can reflect on their own work and use constructive feedback in a positive manner to adjust their own practice
Teaching and working methods

The course is organized as a combination of lectures, practical exercises, self-study and supervision.

Required coursework
  • 2–6 individual and group-based assignments
  • participation in teaching activities in accordance with the teaching plan
Form of assessment

• 1 individual folder assignment which counts 50% of the final grade
• 1 group folder assignment which counts 50% of the final grade

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.

For group exams, all participants in the group are collectively responsible for all content in the assignment / product / presentation. 

Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Portfolio Assessment
ECTS - A-F
Individual
50
Portfolio Assessment
ECTS - A-F
Group
50
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School