2MAT201 Mathematics II

    • Number of credits
      10
    • Teaching semester
      2025 Spring
    • Language of instruction
      English
    • Campus
      Hamar
    • Required prerequisite knowledge

      Recommended: 2MAT101-Mathematics I

Course content
  • vector space, basis, orthogonality, norm/metric, 2D, 3D, 4D vectors, normal vector, and the equation for a plane  

  • matrices, multiplication, transposed matrix, inverted matrix  

  • solving linear equations 

  • systems differential equations, intrinsic value and eigenvector 

  • geometric transformations 

  • homogeneous coordinates, scaling, rotation, translation  

  • theory of combinations, calculus of probability and probability distributions 

  • complex numbers

Learning Outcome

Once the student has passed the course, they will have achieved the following learning outcomes: 

Knowledge

The student 

  • has knowledge of methods in linear algebra 

  • has knowledge of the use of linear algebra in 3D space and geometric transformations  

  • has knowledge of methods in calculus of probability 

Skills

The student 

  • has skills in methods of linear algebra and calculus of probability  

  • is fully conversant with critical thinking, logic, communication and problem solving 

General competence

The student 

  • is able to use methods of linear algebra and calculus of probability in games, 3D visualisation and systems thinking 

Teaching and working methods

Lectures and mathematics exercises.

Required coursework
  • 3–5 individual assignments 

  • participation in teaching activities in accordance with the teaching plan  

Form of assessment
  • 4-hour individual written exam  
Assessments
Form of assessmentGrading scaleGroupingDuration of assessmentSupport materialsProportionComment
Written examination with invigilation
ECTS - A-F
Individual
4 Hour(s)
Faculty
Faculty of Audiovisual Media and Creative Technologies
Department
Department of Game Development - The Game School